EVE Online live kills
EO-Map Live Events shows EVE Online kills as they are reported, on the map, in the system where they happened. A ticker labelled LIVE runs across the top bar, the star flashes red, and the map keeps its shape around it. EO-Map is not a killboard: it does not rank pilots or total up losses. It tells you where a reported ship just died. That is a different question from Combat, which paints reported PvP concentration over a chosen window as thin rims.
What Live Events does
The Live Events ticker runs by default, so the feed is already there the moment the map loads. Each reported killmail arrives with the UTC time, the ship destroyed, the victim where a name is available, the system, and the reported value of the loss. The solar system flashes red. Capitals get a wider shock-ring. A red ring stays about 30 seconds at full opacity, sized by reported ISK; a capital hull always gets the full ring. Several kills in one system share one ring, sized by the most significant of them, and hovering that system lists the recent kills behind it.
- A scrolling feed of reported kills that pauses while you hover the strip.
- A red flash and a 30-second ring on the exact system, drawn on the 3D map. Wormhole-space systems flash; Abyssal systems do not.
- Click a kill to open the full killmail on zKillboard in a new tab. Click a sovereignty row to select that system on the map.
- Ticker display filters for event type, NPC losses, capsule losses, solo kills and a minimum value. These persist in this browser.
- Replay at adjustable speed, using those same ticker filters. The window opens on the last 24 hours and can be set from 1 hour to 72.
- A Live Events explorer over the last 72 hours this browser kept, with search, pause and session-local filters.
- Sovereignty claims, transfers and related hub changes in the same stream, observed from ESI by EO-Map's collector roughly every five minutes. Some sov types are off in the ticker by default and still stored locally.
Ticker filters, explorer and replay
Ticker display filters
The funnel beside LIVE. Event-type checkboxes plus NPC, capsule, solo and minimum ISK. They change the tape, the map flashes and replay. They persist in this browser. They never delete history.
Live Events explorer
Open from the expand control beside the funnel. Newest first, from this browser's 72-hour store. Pause freezes the list while events keep arriving. Search covers system, ship, victim, alliance and killmail id. Type chips and kill filters in the explorer are session-local: they never change the ticker or the map.
Replay
Run this browser's retained record back across the map. Uses the ticker's filters. Replayed kills flash red without the 30-second ring, and live map pings step aside while it runs. It is not a server archive.
What this browser keeps
About 72 hours of events this tab received, in IndexedDB. Connecting backfills recent non-late hour files, not the full 72 hours from the network. Hiding the ticker does not wipe that store.
The two filter sets are deliberate. Ticker filters decide what scrolls and what flashes, and they are meant to be changed constantly. Explorer filters are a browse tool for the same store. History keeps everything this browser received regardless, so tightening the ticker to cut noise never destroys the record you might want to search ten minutes later.
Where the data comes from
Kills come from zKillboard's public feed of reported killmails. That is not a complete firehose from the game itself: a mail only exists once someone has reported it, and delayed or reprocessed mails are normal. A mail reported more than 30 minutes after it happened is kept out of the live ticker, the map flash and this browser's live history. Combat can still count that mail later by killmail time. Sovereignty events in the same ticker are observed from the game's public API by EO-Map's own collector, roughly every five minutes.
This is why Live Events, the activity map and Combat will never agree exactly. Activity uses the game's official hourly count of ship kills per system, with no ship names attached. Combat paints reported player-versus-player concentration over a chosen window, skips NPC, and is a Layers overlay rather than the live socket. Live Events has ship names, victims and values, but only for kills that were actually reported in time to travel the live path. All three are useful; they answer different questions. A quiet system is not proven safe.
Connected maps
Beside the ticker is a count of open map connections right now, not unique people. Hover it for the recent-hours graph. One person with the map open in three tabs is three connections. The number is hidden when it is unknown or zero. It is a sign of life on the feed, not a player count for the game.
How to open it
- Open EO-Map. The Live Events ticker is already running in the top bar.
- Watch the star field for red flashes, or read the feed itself.
- Click a kill to open its full killmail in a new tab.
- Use the funnel beside LIVE for event-type and kill display filters, and for replay.
- Use the expand control, or Open Live Events in that menu, for the explorer.
- To collapse the strip without leaving the session, use the LIVE checkbox on the ticker. To unmount it, open Display Settings, go to its Interface tab, expand Interface Visibility and tick Hide Live Events Ticker.
Part of EO-Map
Live Events is one surface of EO-Map's interactive 3D map of New Eden, not a separate site. The same session plans stargate routes, shows current alliance sovereignty, paints system activity and Combat geography, and marks incursions and faction warfare, so a red flash can be read against who owns that space, how busy it normally is, and whether your route goes through it. Color By and Layers sit at the bottom left; Combat is a Layers entry, default off.
Related tools
- Activity map, for official hourly kill and jump counts per system.
- Combat map, the Layers overlay of reported PvP concentration.
- Embed map, to flash systems from a host's own kill feed inside an iframe. EO-Map's ticker does not run in an embed.
- Sovereignty map, for who holds the space the fighting is in.
- Alliance rankings, for how the alliances doing the fighting stack up.
- Faction warfare map, for occupancy and contested systems.
- Route planner, to route around a system that keeps lighting up.
- AI Facts, for the Live Events versus Activity versus Combat distinction.
- All EO-Map features.
Frequently asked questions
Is there a live EVE Online kill feed on a map?
Yes. EO-Map runs a Live Events ticker and flashes each reported kill on the solar system where it happened, on a free 3D map of New Eden. No account and no download are needed.
Where do the kills come from?
From zKillboard's public feed of reported killmails. That feed is not a complete stream from the game, so delayed and reprocessed mails exist, and a kill only appears once it has been reported. A mail more than 30 minutes late is not shown live and is not stored in this live history.
Is EO-Map a killboard?
No. There are no pilot rankings, no corporation or alliance league tables and no loss totals. EO-Map shows where things are dying on the map, live, and clicking a kill takes you to the full killmail elsewhere.
Can I look back at kills I missed?
Yes, for the last 72 hours this browser kept. The Live Events explorer lists that local record, with search, pause and session-local filters. Replay runs it back across the map at a speed you pick. Late mails are not in that look-back.
Why does the ticker disagree with Activity or Combat?
They are different sources. Activity uses official hourly ship-kill counts with no detail attached. Combat paints reported player-versus-player concentration over a chosen window and skips NPC. The ticker shows individual killmails that someone reported in time for the live path. None of them is a complete census.
What does the maps connected number mean?
It is the count of open map connections at that moment, not unique people. Several tabs from one person count several times, and it is not a measure of how many pilots are playing EVE Online.