EVE Online map questions and answers

EO-Map is a free, browser-based map of New Eden, the star cluster of EVE Online. These are the questions people ask most often about it: what it is built from, how the live layers work, what it can do, and what it does with your data. Every answer here matches what the app actually does.

Open the map

The basics

What is EO-Map?

EO-Map is a free, community-built 3D map of New Eden and Anoikis, the EVE Online cluster and its wormhole space. It runs in the browser with no download and no account. One session gives you stargate route planning, capital jump ranges, current alliance sovereignty with a history replay, live kills, Combat geography, system activity, storms, raidable Skyhooks, Sansha incursions and faction warfare state, all drawn on the same universe map. Color By and Layers sit at the bottom left.

Is EO-Map free, and do I need an account?

EO-Map is free and there is nothing to buy. There is no EO-Map account, no sign-up step and nothing held back behind a login: you open the page and the map loads. You can optionally log in with your EVE Online character, through CCP's own SSO, and by default that does one thing, sending a planned route to the game client as autopilot waypoints. Features that need more, such as personal route checks and My Geography, ask for one further permission at a time and only when you choose them. That login is stored only in your browser, is sent only to CCP, and is deleted when you log out. Your settings, filters and panel layout live in your own browser storage, so nothing follows you to another device unless you export them yourself from Display Settings.

What data is the EVE Online map built from?

The universe graph comes from the pinned official EVE Online Static Data Export, build 3464040. New Eden is 5,485 solar systems and 13,978 directed stargate connections, across 799 constellations and 70 regions. The same export also places 2,604 Anoikis systems at real coordinates. A second database adds per-system celestial detail. It is background-loaded after the universe map renders and cached in the browser. Solar System View and Skyhook planet labels reuse that database. The live layers sit on top of that static base.

How current is the map data?

The shape of New Eden changes rarely, so the static export is pinned to one build and moves only when the game data does. Live layers refresh on their own clocks and each panel or overlay prints the age of what it is showing. Official ESI snapshots cover current sovereignty, contests, activity, incursions, faction warfare, industry cost indices and raidable Skyhooks. A daily snapshot covers the public-market sell book used by Market Supply, and a daily snapshot of both sides of the five trade hubs' order books, kept for 30 days, covers Trade Routes. Market History reads the official daily trade history, which runs one to two days behind the game. The Monthly Economic Report covers Regional Economy as delayed monthly region totals. Community feeds cover live kills, Combat geography, Metaliminal Storms and public Thera and Turnur connections. Combat is a cached snapshot of reported PvP, not the live ticker.

Live data and overlays

How does sovereignty history playback work?

The Sovereignty panel has a History tab that replays how nullsec was divided, from June 2007 up to now. Choose the whole record, a single year, or a range between two years, then press Play. Speed runs from 0.5x to 128x and changes only how fast steps land, so nothing is skipped. The archive is not complete: some systems have no recorded holder for parts of that era, and those read as unknown, not unclaimed.

How are alliances ranked, and what is the EO Sovereignty Index?

Alliance Rankings compares every sovereign alliance on separate, named dimensions (territory, development indices, resource potential, activity, stability and territory geography) and on one transparent Sovereignty Index: how much long-held, well-developed, active nullsec each alliance holds. The index is computed in your browser from the published data. The exact version, weights and exclusions are explained through the panel's Methodology link, which opens the in-app Help. It covers nullsec sovereignty holders only, so wormhole and lowsec powers are not on the board by construction. Missing data is never counted as zero; an alliance missing a scored category is listed unranked instead. Resource totals are excluded because they track territory almost perfectly, and PvP stays out of the index because it mostly follows alliance size and a short window lets one operation dominate. The Fighting view shows that relationship without folding it into the score. Opening the panel paints current nullsec alliance sovereignty; clicking an alliance isolates that territory on the map, and the URL reproduces the exact view. If you wanted the map of who holds each system, that is the sovereignty map. Open Alliance Rankings. Full guide: Alliance rankings.

Where do the live kills come from?

Killmails come from the zKillboard public feed. Each one lands as a flash on the map where the ship died and as a row in the event ticker, and clicking it opens the full killmail on zKillboard in a new tab. In Watch view the same rows fill the live card at the top of the feed, where clicking a row selects its system instead. This is not a complete feed, because delayed and reprocessed mails exist. A mail reported more than 30 minutes late is not shown live and is not stored in this live history. EO-Map is not a killboard. The Live Events explorer searches the last 72 hours this browser kept.

What do the activity overlays show?

Activity paints recent system jumps and kills across the map. In New Eden the four metrics are jumps, ship kills, pod kills and NPC kills, drawn from EVE Online public hourly figures. In wormhole space, jumps and NPC kills are unpublished rather than shown as zero, and ship and pod losses come from zKillboard. Windows run from 1h and 3h through 24h, 3d, 7d and 30d up to 90d, and they are completed hours rather than a rolling clock. Select a system for the exact raw counts across all seven windows. Activity is a Layers entry at the bottom left.

What is Combat, and how is it different from live kills and activity?

Combat paints where reported player-versus-player fighting concentrated, as thin rims, over a chosen window. It is not the Live Events ticker, which shows individual reported kills as they arrive, and it is not Activity, which paints how busy a system was. Combat skips NPC, uses EO-Map's collector ingest of zKillboard, and is off by default. Enable it from Layers. The three will not match exactly, and none of them proves a system is safe. Guide: Combat map.

Can EO-Map replay a fight as a battle report?

Yes. Kill Replay plays recent killmails back on the map. Pick a solar system and it opens on the biggest fight there as an animated battle report (BR), or after-action report: sides worked out from the killmails, each side's ISK killed and lost, fleet lines around the star and callouts for capitals and titans. Pick a pilot, a corporation or an alliance and it follows their kills and losses from system to system. The killmails are zKillboard's, fetched by EO-Map's own killboard service, and seven days is as far back as zKillboard serves. It is desktop only. Guide: Kill replay.

Does EO-Map have a killboard?

Yes, a leaderboard-style one, on the map. The Killboard's Overview tells the story of the last 24 hours, 7 days or 30 days, with the biggest battle and fleet and a Watch button that replays them; leaderboards rank the top 50 pilots, corporations and alliances by kills, ISK destroyed, solo kills, final blows or ISK lost; and anyone on a kill or loss in the last 30 days has a profile with an exact rank, found by name search. It is a snapshot of EO-Map's own copy of zKillboard's public feed, rebuilt every 10 minutes, so it is minutes behind the game and quick however many people use it. It is not a replacement for zKillboard, which stays the record and which every kill links to. It is desktop only. Guide: Killboard.

Does EO-Map show wormhole space?

Yes. The map draws all 2,604 Anoikis systems at their real coordinates from the official Static Data Export, alongside New Eden's 5,485 systems. A WH button in the top bar flies to the wormhole-space overview. There are no static wormhole stargates and no Abyssal systems. Default point-to-point routing is stargates only. Route Intel has an opt-in to use currently reported public Thera and Turnur connections; that is not private J-space chain mapping. The 2D layout is New Eden only.

Does EO-Map show Thera and Turnur connections?

Yes. Public Wormholes is a Layers entry at the bottom left. It shows the current public Thera and Turnur connections reported by EvE-Scout / Signal Cartel. Enable the layer, open desktop settings with › if you want the list, and close that window without hiding the holes. These are community-reported signatures, not a full J-space chain. EO-Map does not independently verify the reports. Point-to-point routing can use those current public connections when Route Intel's Use public wormholes option is on; a hole that only saves one or two gates is not used, and it does not route through private or unreported wormholes.

Does EO-Map show Metaliminal Storms?

Yes. Storms is a Layers overlay at the bottom left, off by default. It paints reported Metaliminal storm geography from EvE-Scout / Signal Cartel: the reported centre, a strong band one jump out, and a weaker band two jumps out. These are community observations, not CCP live positions.

Can EO-Map show raidable Skyhooks?

Yes. Skyhooks is a Layers overlay at the bottom left, off by default, built from official ESI raidable windows. Warm marks are Lava (Magmatic Gas); cold marks are Ice (Superionic Ice). Open systems stand out strongest, hooks opening within the next hour are secondary, and later windows stay subdued. Hover a system for the planet type, ordinal and the countdown. It shows the current raidable reagent set, not every Skyhook in New Eden, and it is not a safety rating.

Does EO-Map show EVE Online market prices?

It shows three things, none of them live. Market Supply shows the local best public sell price recorded in the daily snapshot, plus listed supply depth; orders can change after the snapshot. Market History charts daily average, high and low prices and traded volume per region for executed trades, up to roughly fourteen months back and one to two days behind the game. Trade Routes compares the five trade hubs' public order books from the same kind of daily snapshot and shows where a bulk good has been cheaper to buy at one hub than it sells for at another after tax, and on how many of the last 30 days that held; its profit figures are conservative estimates that leave out hauling cost and risk. All three open from Tools Library, Economy. Guides: Market supply, Market history and Trade routes.

Can EO-Map find hauling routes between the trade hubs?

Yes. Trade Routes compares the public order books at Jita, Amarr, Dodixie, Rens and Hek for bulk trade goods such as minerals, ice products, fuel blocks, moon materials and planetary commodities, and shows where one has been cheaper to buy at one hub than it sells for at another after tax, and on how many of the last 30 days that held. Sell straight into buy orders or list for sale, at trained or untrained skills. A deliberately conservative estimate reads the latest order depth, and a ranked list shows the routes that recur. It is EO-Map's own daily snapshot of NPC-station orders, so hauling cost, collateral, risk, standings and player-structure markets are not included; check prices in game. Desktop only. Guide: Trade routes.

Does Market Supply show every player market?

No. It reflects the public NPC-station order book EO collects. Structure-market sells are incomplete, so a blank system does not mean nobody has the item, especially in nullsec.

Are Monthly Economic Report figures live alliance output?

No. MER figures are delayed monthly region totals, not live data and not alliance output. The Map tab can play the eight 2026 editions, January to August; Trends compares up to four regions. Open Tools Library, Economy, Regional Economy. Guide: Regional economy.

Does EO-Map show the industry cost index as a heat map?

Yes. Pick Color by at the bottom left of the map, then Industry cost, and every system is painted by its cost index for one activity: manufacturing by default, or reactions, invention, copying, TE research or ME research. Systems on the 0.14% floor keep the ordinary star colour. Details opens the Star Coloring panel, where Show can switch to the change over 7 or 28 days, measured against EO-Map's own hourly record kept since 22 August 2026: falls in magenta, rises in green. The index follows a system's share of the universe's industry jobs over a rolling 28 days, so a rise means a bigger share, not necessarily more jobs, and it is not live. Guide: Industry cost index.

Using the map

How do I plan a route between two systems?

Open the Routing panel and stay on the Point to Point tab. Set an origin and a destination by typing a name or clicking a star. Pick a route preference, add up to ten waypoints or any number of avoided systems, then press Calculate Route. For a possible Thera or Turnur shortcut, tick Use public wormholes under Route Intel; default routing stays stargates only. The path draws on the map and lists hop by hop in the Route Systems window. The search runs on your own machine and nothing about your route is sent anywhere.

Can EO-Map plan Ansiblex jump bridge routes?

Yes. The Force Projection panel plans routes that mix stargates and Ansiblex bridges. It works from a network you describe yourself, one gate per system, stored in your own browser and shareable as a file, because deployed player structures are not public data. The Plan tab also suggests where new bridges would shorten a corridor, and the result draws on the map.

What are the force projection zones on the map?

They come from the Ansiblex changes in EVE Online's Cradle of War update, live since 22 September 2026. The rules divide space around an alliance's sovereignty capital into distance bands, and the Projection and Threat tabs paint those bands across the cluster, forwards from a capital or backwards from a target.

Can I search for systems by their attributes?

Yes. The System Finder filters New Eden by security band, star class, planet types, planet and moon counts, asteroid belts, NPC stations and stargate counts, and can keep matches within a chosen number of gate hops of a selected system. Planet types are the PI shortlist: tick lava, plasma or whatever the chain needs. Sections combine with AND, and within a section the checked options match any of them, except Planets, which starts on match-all and can be switched. Wormhole class and effect cover Anoikis. Matching systems are highlighted on the map.

Can I switch between the 2D and 3D map?

Yes. A button in the top toolbar switches between the true 3D starfield and the flat 2D layout, and the map morphs between them rather than cutting. Sovereignty coronas, route lines, labels and overlays all follow the stars across. Only the presentation moves; distances and route results are unchanged. The button is disabled during the morph, inside Solar System View, and while Compare Universe Scale is running.

What is Watch view, and why do I only see it on a big monitor?

Watch view is a second layout of the same map. The map sits in a frame, the page of the system you select sits under it, and the New Eden feed runs down the right with live events, the week's battles, news, videos, the blog and the weekly report. It needs room for all three, so the Watch view and Full screen buttons only appear on a desktop browser window of at least 1280 × 720 CSS pixels, which is the window's size after your display scaling, and they stay until the window is narrower than 1200 or shorter than 680. If your window is at least 2048 × 1080 when the map loads, as a maximised browser on a 1440p monitor at 100 percent scaling is, your first visit starts in Watch view. After that the choice you make with the view button or the T key is remembered in your browser, and F turns full screen on and off. Phones and embedded maps always show Map view. Your tools still open as floating windows inside the frame. The system page and the feed show EO-Map's snapshots and its killboard service's figures, each updated on its own schedule, so the live card at the top of the feed is the only live stream; Biggest fights today also marks systems where a kill landed in the last 15 minutes.

Where are Color By and Layers?

At the bottom left of the map, above Hide UI. Color By picks one way to colour the stars. Layers stack overlays such as Activity, Combat, Public Wormholes, Sovereignty, Faction Warfare, Highlight region, Skyhooks, Storms, Traffic and Gatecamps. On desktop, › opens settings without requiring that window to stay open. On a phone, Combat keeps ›; Public Wormholes is checkbox-only. Traffic and Gatecamps stay on desktop. The left-rail flyout is View, not Layers. There is no separate Layers landing page; see AI Facts for the closed lists.

Can I control the map from the keyboard?

Yes. Press Ctrl+K, or Cmd+K on a Mac, to open the command palette. route Jita Amarr plots a stargate route, layer combat on turns a layer on, color security picks a Color By mode and open sov opens the Sovereignty panel. Each command does what the matching control does. Type help for every command, or see the command palette page.

Can I embed EO-Map on my website?

Yes. A chrome-free New Eden map is free to put on a wiki, alliance site or killboard as an iframe or as a native JavaScript custom element. The iframe entry is /embed; /?embed=1 is the same view. Native JS loads /embed/v1.js and mounts an eo-map element. Hosts set the first camera, then drive the map with postMessage or with element methods for navigation, highlights, gate routes, solar-system views and host-supplied event flashes. Live kills from EO-Map's own ticker and EVE SSO do not run in an embed. The feature page is Embed map; the live builder is the embed guide; the contracts are embed-guide.txt and embed-native.txt.

Does EO-Map work on a phone?

Yes. EO-Map runs in any modern browser with WebGL 2.0, phones and tablets included. Drag to rotate the map, pinch to zoom, tap a star to select it and long-press for its context menu. Reading a route or a sovereignty map works well on a small screen. Multi-waypoint planning and the wider panels are easier in a desktop-sized window. Some desktop-oriented tools, including Market Supply and Trade Routes, are not in the phone Tools sheet.

Does EO-Map work offline?

Only partly. EO-Map can be installed as a web app from your browser, and it ships a deliberately minimal service worker, but that worker caches no map data and no application code. It serves a plain offline page when a navigation fails, and nothing more. A stale cache in a map that ships often would be worse than the bytes it saves, so the network is always tried first. You need a connection to load the map.

What is My Geography and where does my EVE data go?

My Geography is an optional panel that draws your own clones and items on the map, for the EVE Online character you have connected. It has a Clones section and an Assets section, each asking CCP for its own permission only when you choose it, and each loading by itself when you open the panel once you have allowed it, and never in the background. Where the data goes is nowhere. Your browser asks CCP for it directly, and the rows, the systems they resolve to and the estimated values worked out from them live only in that page's memory. Nothing is written to browser storage and nothing reaches an EO-Map server, so reloading or closing the tab loses it and you load it again next time. The login session persists separately from the data. Player structures you can dock at are placed and named once you allow EO-Map to read them, and one you cannot dock at reads as Unresolved rather than guessed, and values are rough estimates from CCP's published universe prices rather than a sale quote. It is a desktop surface, because the EVE login is. Open Tools Library, Pilots, My Geography.

What is Intel, and where do my pastes go?

Intel is a controlled public beta in the Tools Library. Paste a Local member list or a directional scan from the EVE client and it reads which it is at once, compares it with your own earlier reports, and looks the names up on EVE's public API and on EO-Map's own killboard service, which collects zKillboard on the server side so your browser never contacts zKillboard. You can also type a pilot name into the map search to look one pilot up. When the system is known a paste is saved to your browser's own IndexedDB with a short Undo, and Intel's Settings can turn that and the public lookups off; the raw pasted text is never stored anywhere, and nothing you paste is uploaded to EO-Map. The only things that reach a server are the pasted names to EVE's public API, a character id to the killboard service and, when you are signed in with EVE, your own character id to EVE's public API so your own corporation and alliance read as friendly. Nothing from Intel reaches an analytics event. Open Tools Library, Pilots, Intel.

The project

Is EO-Map affiliated with Fenris Creations?

No. EO-Map is a community project for EVE Online. It is not affiliated with, endorsed by, or sponsored by Fenris Creations. Game data comes from official public sources and public community feeds. Anything editorial, such as the alliance colour table the sovereignty layer paints with, is an EO-Map editorial choice and is labelled that way in the app rather than presented as official.

Where should AI assistants look for facts about EO-Map?

Start at AI Facts for human-readable product facts, then llms.txt for the machine-readable index of URLs and answering rules, then this FAQ and the features hub. Do not infer capabilities from the JavaScript map shell. There is no /map-layers/ page.

How is my privacy handled?

EO-Map holds no accounts of its own, so there is no profile of you on the project's side to hold. Your settings, routes and filters are worked out in your browser and stay in its own storage. The optional EVE Online login is stored only in your browser, is sent only to CCP, and is deleted when you log out; the single exception is the site owner's own login, used to verify the owner for a private usage dashboard, and no visitor's login ever goes anywhere but CCP. The personal features it unlocks work the same way: My Geography reads your clones and items into the page's own memory and nothing more, so they are never stored anywhere and never sent to EO-Map, and they are gone as soon as you reload. Site traffic is measured with Google Analytics and Cloudflare Web Analytics, both reporting aggregate figures only: page views, referrers, country and browser type. The map also keeps its own anonymous aggregate counts of which tools and map layers get used, sent as an event name plus, at most, a small allow-listed category or pre-bucketed number, with no identifier, no route, no search text and no system choices attached. Google Analytics uses cookies to tell returning visitors apart; nothing measured identifies you, and your character is never part of it. Google Analytics and EO-Map's own usage counters are on by default. You can turn both off in Display Settings under Interface, Usage statistics, or on the privacy page; Cloudflare's cookieless measurement is separate and is not controlled there. The privacy page sets out the full detail. Intel, a controlled public beta, is the one feature with a durable store: when it saves a pasted Local member list or D-scan it keeps the parsed rows and compact evidence records in this browser's IndexedDB, never the raw pasted text. Its public lookup, on by default, sends the pasted names to EVE's public API directly from your browser, and then asks EO-Map's own killboard service, a Cloudflare Worker, for the public record of each resolved character: it is sent a character id and nothing else, with no login and nothing about you attached, and it answers with statistics it collected from zKillboard on the server side, so your browser never contacts zKillboard. Nothing from Intel reaches analytics, the public answers are cached in your browser and expire on their own, and you can export, retract or delete your history from the panel.

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