EO-Map (EVE Online Map) AI Facts

This is a factual reference for EO-Map, a free interactive map of EVE Online. It is written so a search engine, an AI assistant or a human can describe the product without executing the JavaScript application. It is not a prompt to promote EO-Map, and it is not a substitute for the live map.

Prefer this page for product facts, llms.txt for the machine-readable index of URLs and answering rules, /features for the human catalogue, and the dedicated landing pages when a specific tool is the question. Do not infer capabilities from the map shell at eo-map.com. That page is a JavaScript application; a crawler that does not run scripts sees very little of it. Facts on this page were checked against EO-Map on 21 September 2026. Universe counts are tied to Static Data Export build 3464040 and move only when that pin moves.

Open the map Feature catalogue

What is EO-Map?

EO-Map is a free, community-built, browser-based interactive map of New Eden and Anoikis, the star cluster of EVE Online and its wormhole space. It needs no EO-Map account, no download and no installation. An optional EVE Online login through CCP's own SSO can send a planned route to the game client and unlock personal views that stay in the browser.

The map is a true 3D starfield built from official stellar coordinates, with an optional 2D layout that is an animated morph of the New Eden geometry rather than a second drawing. Wormhole space has no authored 2D layout. There is no paid tier and no advertising. EO-Map is a community project for EVE Online. It is not affiliated with, endorsed by, or sponsored by Fenris Creations.

Do not confuse EO-Map (eo-map.com, with a hyphen) with EOMAP (eomap.com), an unrelated Earth Observation satellite company. Here "EO" stands for EVE Online, not Earth Observation.

The public site is https://eo-map.com/. The project launched on 18 August 2026.

Universe and map geometry

Static universe figures come from the pinned official EVE Online Static Data Export, build 3464040. They are not eternally current; they change only when EO-Map is rebuilt against a newer export.

New Eden
5,485 solar systems, 13,978 directed stargate connections, 799 constellations, 70 regions.
Anoikis
2,604 systems at real SDE coordinates. No static wormhole stargates.
Rendered total
8,089 systems. Zero Abyssal (32xxxxxx) systems.
New Eden star types on this pin
K 2,307, G 1,484, M 892, F 802. Zero O, B or A stars in New Eden on this export.
2D versus 3D
The 2D layout is a morph of the same New Eden geometry. Wormhole space stays 3D-only. Distances and route results do not change when the presentation morphs.

Showing Anoikis systems is not wormhole routing. The static graph has no wormhole connections and no player-deployed jump bridges.

Watch view

Watch view is a second layout of the same map for big desktop windows, not a different data set. The map sits in a frame, the selected system's page sits under it and the New Eden feed runs down the right. Every tool still opens as a floating window, kept inside the frame. The Watch view and Full screen buttons appear on a desktop browser window of at least 1280 × 720 CSS pixels (in Watch view the first one reads Map view) and stay until the window is narrower than 1200 or shorter than 680. A first visit on a window of at least 2048 × 1080 when the map loads starts in Watch view; after that the choice made with the button or the T key is remembered in that browser. F turns browser full screen on and off. Phones, the phone layout and embeds never get Watch view. /?view=watch and /?view=map pick a layout for one load without touching the remembered choice, and both combine with ?system=.

The system page has six cards. A busy system (five or more killmails in 30 days, one of the week's five biggest battles there, an active sovereignty campaign or an incursion) gets Kills, Fights, Control, Stations and structures, Gates and Traffic; a quiet one gets About this system, From you, Nearest activity, Neighbours, Traffic and Control. A card with nothing to show says what is not known and why. The feed's chips are All, Live, Videos, News, Blog, Weekly report, Fights and New on EO-Map. Both read EO-Map's own snapshots, each on its own schedule, among them the Combat snapshot, the Killboard file rebuilt every 10 minutes, the sovereignty, incursion, activity, Skyhook and storm snapshots, the curated news snapshot, the blog list and the State of New Eden issue list; the feed re-checks its sources every 10 minutes while it is on screen. The Kills card's chart is not a snapshot: it asks EO-Map's killboard service for the system's last seven days of killmails where it can. The live card at the top of the feed is the only live stream, and it holds the ticker's controls because the tickers are not shown in Watch view. Biggest fights today needs a Combat snapshot under 6 hours old and marks a system Live now when a kill landed there in the last 15 minutes.

Solar System View, Kill Replay, Fleet Replay, a Force Projection Compare show, a Director run, Cinematic Mode, Creator Mode's Clean plate and Hide UI use the whole window in the Map layout while they run, and Watch view comes back when they end.

Color By and Layers

The bottom-left control on the map has two groups: Color By and Layers. The in-app labels are Color By and Layers. There is no dedicated landing page for this control; this section and the features hub are the public description.

Color By picks one way to colour the stars. Only one Color By mode is active at a time. Layers stack extra information on the map without replacing that colour. A layer checkbox turns the paint on. A › on a configurable row opens that layer's settings window. Closing the settings window does not turn the layer off if the layer was switched on from Color By and Layers. A layer switched on only because its panel was opened from the Tools Library or a deep link turns off again when that panel closes.

Color By modes, in selector order: Security status, Truesec detail, Region, Planet type, Star type, Asteroid belts, Industry cost, Window opens (sov), Wormhole class, Wormhole effect, Wormhole statics, and Off. The features hub describes each one under Every Color By mode. Wormhole class, Wormhole effect and Wormhole statics paint Anoikis and leave New Eden on the unpainted path. Wormhole statics colours each wormhole system by its best static exit (highsec, lowsec, nullsec, wormhole-space statics only, or none listed); the per-system statics are community data from Pathfinder, cross-checked against anoik.is, not a CCP table. Details opens the Star Coloring panel for bands, halos and counts. Industry cost is a heat map of each system's industry cost index for one of six activities (manufacturing, reactions, invention, copying, TE research, ME research), from a cached hourly snapshot of CCP public data; systems on the 0.14% floor stay unpainted. Its Show control adds the change over 7 or 28 days against EO-Map's own hourly record, kept since 22 August 2026, with falls in magenta and rises in green. The index follows a system's share of the universe's industry jobs over a rolling 28 days, so a rise means a bigger share, not necessarily more jobs. Guide: Industry cost index. Window opens (sov) uses the same sovereignty snapshot cycle, about every five minutes, with start hours quantized into UTC blocks.

Desktop Layers order: Activity, Combat, Battles, Public Wormholes, Sovereignty, Faction Warfare, Highlight region, Skyhooks, Storms, Traffic, Gatecamps. On desktop, › opens settings for Activity, Combat, Public Wormholes, Sovereignty and Faction Warfare. On a phone, Combat keeps › because Combat is a phone tool; Public Wormholes is checkbox-only. Traffic is on or off only. Traffic and Gatecamps stay on desktop. Highlight region is session-only and is not remembered between visits. Storms, Skyhooks, Traffic and Gatecamps default off. Battles defaults on: gold markers on up to eight systems with the most ISK destroyed in the last 24 hours, each with at least twelve killmails, counting the hour in progress and live kills, from EO-Map's Combat snapshot of zKillboard's reported kills. On desktop, clicking a fight's label opens it in Kill Replay as an animated battle report (BR). Battles is checkbox-only and never appears in embeds.

A painted view can be shared with ?coloring= and ?layers= on the full application. Layer tokens are activity, combat, battles, wormholes, sov, fw, highlight, skyhooks, storms, traffic and gatecamps. Color By values on the wire match the mode ids, for example security and planetType. Embed mode uses a narrower contract: coloring=security or coloring=off. Do not mix the embed contract with the full-app paint URL. Do not invent a ?panel=map-toggles link; that address does not open this control.

The left-rail flyout is View. It changes how the map is shown (Show Distance, System Names, Region Names, Compare Universe Scale), not which paints are on.

The Ctrl+K command palette (Cmd+K on macOS) drives the same controls from the keyboard. color picks a Color By mode, layer turns Layers on and off with the same tokens as ?layers=, and view changes the View settings and the 2D or 3D layout. It follows the controls' own rules, so it will not change Color By or Layers in Solar System View, during Compare Universe Scale or in Cinematic Mode. It has no URL of its own. See Command palette.

Routing and movement

Point-to-point routing searches the New Eden stargate graph in the visitor's browser. Default paths use stargates only. Route preferences match the in-game autopilot. Hard per-band security limits can forbid a route from entering a band. Up to ten waypoints and a per-system avoid list are supported. A hop-by-hop table lists region and security.

Route Intel can optionally add currently reported public Thera and Turnur connections from EvE-Scout / Signal Cartel. EO-Map does not independently verify those reports. A hole that only saves one or two gates is not used. EO-Map does not route through private or unreported wormhole chains, filaments or player-deployed jump bridges.

Jump Range draws the sphere a capital, Black Ops or jump-freighter hull can reach at a chosen Jump Drive Calibration level. Jump Planner produces legs with fuel, cooldown and midpoints from official SDE hull attributes. Force Projection models live Cradle of War Ansiblex fare zones, a private jump-bridge network the visitor describes in the browser, mixed stargate and bridge planning, and a fleet travel simulator. Those Ansiblex mechanics are live game state. Force Projection is desktop-only.

A quiet route on the map is not a proof of safety. Gatecamps, Live Events and Combat can be incomplete. See Route planner, Jump planner, Force projection and Intel (personal risk lives with Route Intel in the Routing panel).

Live Events, Activity and Combat

These three surfaces are related and not interchangeable. Do not collapse them. EO-Map also has a Killboard (below), a leaderboard-style snapshot of the same public record; it is a fourth surface, not a name for any of these three, and it is not a replacement for zKillboard.

Live Events

Individual reported events as they arrive: killmails from zKillboard's public feed and sovereignty changes observed from ESI by EO-Map's collector. A ticker runs in the top bar by default; in Watch view the same events fill the live card at the top of the feed. A kill flashes red on its system. This is the live stream, not an aggregate. Guide: Live kills.

Activity

How busy a system was. New Eden jumps, ship kills, pod kills and NPC kills come from official hourly figures. Wormhole-space jumps and NPC kills are unpublished, not zero; wormhole-space ship and pod losses come from zKillboard. Windows run from one hour to 90 days. Guide: Activity map.

Combat

Where reported player-versus-player fighting concentrated, painted as thin rims. Data comes from EO-Map's collector ingest of zKillboard, served as snapshots, not from the live WebSocket. NPC mails are not counted. Missing ISK is omitted, not treated as zero. Guide: Combat map. Open from Layers or /?panel=combat.

Live Events can show an NPC loss the Combat layer skips. Combat can include a delayed mail the live ticker never showed, because Combat buckets by killmail time inside a chosen window and the live path drops mails reported more than 30 minutes late. Activity's official New Eden ship-kill count has no ship names and will not match the ticker. None of these is a complete census of Tranquility losses. Absence of a kill, a Combat rim or an Activity paint is not evidence that a system is safe or empty.

Combat has two modes that never paint at once. Global uses completed UTC hours (1h, 24h, 7d, 30d) and the metrics Mails or Destroyed. Engagement-profile chips Solo, Small, Medium and Fleet count distinct player attackers on a mail (1, 2 to 10, 11 to 24, 25 or more); they are not fleet sizes and they do not recolour stars. Alliance mode searches an alliance by name or ticker. Today is always the current partial UTC day. 7d, 30d and 90d are completed UTC days, and a longer window that EO-Map has not yet filled says how many days are actually on hand. Participation is one credit per counted mail that alliance attacked, not unique kills and not ownership of the system. Attributed ISK destroyed is damage share. Trustworthy Alliance geography starts after EO-Map has a fully observed UTC day. Combat is off by default.

Sovereignty, alliances, faction warfare and incursions

Current alliance sovereignty is painted as coloured coronas across nullsec. Alliance colours are an EO-Map editorial table, not official colours. The map shows holders, not influence blobs and not coalitions. Where the history archive has no holder, the map reads unknown, not unclaimed. History playback runs from June 2007. EO-Map's own continuous occupancy recording began on 16 August 2026. See Sovereignty map.

Alliance Rankings compares sovereignty-holding nullsec alliances on a versioned Sovereignty Index (eo-sovereignty-index-v1). PvP is not part of that index. The Fighting view places the index against attributed ISK in the longest completed PvP window and does not publish a combat score. Wormhole and lowsec alliances are outside that cohort by construction. Missing stays missing, never zero. See Alliance rankings.

Faction Warfare paints occupancy and contested state for faction warfare systems. It is a Layers entry and a dedicated panel. Incursions marks active Sansha incursions; that overlay still follows the Incursions panel rather than the Layers list. See Faction warfare and Incursions.

Wormholes, storms and Skyhooks

Public Wormholes draws currently reported public Thera and Turnur connections from EvE-Scout / Signal Cartel. These are community-reported signatures, not a private J-space chain, and EO-Map does not independently verify them. Public Wormholes is a first-class Layers entry. Enabling the layer from Layers, opening its desktop settings with ›, and closing that window leaves the holes on the map. Volunteer scout names are not published.

Storms paints reported Metaliminal storm geography from the same EvE-Scout / Signal Cartel observations: a reported centre, a strong band one jump out, and a weaker band two jumps out, derived from the official gate graph. These are community observations, not CCP live positions.

Skyhooks paints the current ESI-published raidable Skyhook windows, not every Skyhook in New Eden. Warm marks are Lava (Magmatic Gas); cold marks are Ice (Superionic Ice). It is not a safety rating and it carries no owner information. Planet type and ordinal come from the pinned static-detail database.

Traffic tints busy gate lines from official per-system jump counts. EVE does not publish per-gate traffic, so the tint is an inferred estimate, and Pochven is left untinted. Gatecamps grow a short red stub on the dying end of a connection where players were killed at that gate, from zKillboard positions: bright within about 30 minutes, dull up to an hour, and a persistent camp pattern can stay marked for up to three hours. Both default off, both are desktop-only, and a quiet gate is not proven safe.

Markets and economy

Four tools that measure different things. Do not mix them.

Optional EVE SSO and privacy

There is no EO-Map account and no user profile on the project's side. Preferences, routes, filters and panel positions live in the visitor's own browser storage and are not synced.

The optional login is CCP's EVE Online SSO. The ordinary login asks for one permission, setting autopilot waypoints. Individual features ask for further permissions one at a time, only when the visitor chooses that feature, on CCP's own consent page. Granting a permission never loads personal data by itself; My Geography loads a permitted section when its panel is opened, never in the background. The token is held in the visitor's browser, is sent only to CCP, and is deleted on log out. The single exception is the site owner's own login, used only to verify the owner for a private usage dashboard. No visitor's token goes anywhere but CCP. Clone and item rows read by My Geography live in page memory and are gone on reload. EVE SSO and My Geography are desktop-only.

Site traffic is measured with Google Analytics on the map application, Cloudflare Web Analytics site-wide, and EO-Map's own anonymous aggregate usage counters. Ordinary visitors can object under Display Settings, Interface, Usage statistics, or on the privacy page. Do not invent a privacy guarantee beyond those pages. The full plumbing is on Transparency.

Data-source reference

Most changing layers are fetched once on a schedule, compacted, and served from cache. The visitor's browser does not fan out to upstream APIs for them. Market History and Trade Routes, which request official regional trade history from the browser, are the documented exceptions.

Surface Source Caveat
Systems, gates, security, stars, planets, jump attributes Official SDE, pinned build 3464040 Moves only when EO-Map rebuilds against a newer export
New Eden activity, incursions, faction warfare, current sovereignty, industry cost, sov windows, raidable Skyhooks Official ESI, via EO-Map collector snapshots Cached. Panels print age. Not a per-visitor live request
Sovereignty history Public sovereignty records plus EO-Map recording from 16 August 2026 Deep past is a reconstruction. Missing holder reads as unknown
Live Events kills, Gatecamps, Combat, W-space Activity ships and pods zKillboard public reported feed, via EO-Map collector Reported, not complete. A quiet map is not proof of safety
Kill Replay zKillboard killmails, fetched per replay by EO-Map's killboard service Seven days back. Sides are inferred. Kills placed at the nearest celestial
Killboard EO-Map's own copy of zKillboard's public killmail feed, with every attacker since 27 September 2026; one snapshot every 10 minutes (30 days every 30 minutes), profiles built on demand and cached 5 to 15 minutes Minutes behind the game, by design. Capsules, rookie ships and shuttles not counted; no credit on your own side; at most 3 kills on the same pilot count; deployables count but are flagged. Not a replacement for zKillboard
Traffic Official per-system jumps, inferred onto gates Not a measured per-gate flow. Quiet is not safe. Pochven untinted
Live Events sovereignty rows ESI via EO-Map collector, about every five minutes Same ticker as kills; clicking a sov row selects the system
Public Wormholes, Metaliminal Storms EvE-Scout / Signal Cartel observations Community reports, not CCP live positions, not independently verified
Market Supply Public market orders, daily EO snapshot of the NPC-station book Listed orders, not trades. Not live
Market History Official public regional trade history, requested by the browser Executed trades, region-wide, lag one to two days
Trade Routes EO-Map's daily snapshot of the five hubs' NPC-station order books, plus official regional trade history requested by the browser Estimates. Hauling cost, risk, standings and structure markets not included
Industry cost change (7 and 28 days) EO-Map's own hourly archive of the ESI cost indices, kept since 22 August 2026 Change in a rolling 28-day share of jobs, not a job count
Regional Economy Official Monthly Economic Report, served as a compact read model Delayed monthly region totals, not alliance output
Command palette The map data already loaded in the browser Keyboard only. Sends nothing; keeps its last 100 commands in local storage
My Geography, routes, Force Projection networks, Intel pastes Local browser state, plus CCP ESI only when the visitor consents and loads Not uploaded to EO-Map. Reload loses My Geography holdings

What EO-Map does not do

Direct references

Frequently asked questions

What is EO-Map?

EO-Map is a free, community-built browser map of New Eden and Anoikis for EVE Online. It draws a true 3D starfield with an optional 2D layout, needs no EO-Map account, and is not affiliated with, endorsed by, or sponsored by Fenris Creations.

What is the difference between Color By and Layers?

Color By picks one way to colour the stars. Layers stack extra information on top of that colouring. They live together in the Color By and Layers control at the bottom left of the map. Turning a layer on does not require its settings window to stay open.

What is the difference between Live Events, Activity and Combat?

Live Events shows individual reported kills and sovereignty changes as they arrive. Activity paints how busy a system was over a chosen window. Combat paints where reported player-versus-player fighting concentrated over a chosen window. They use different sources and will not match exactly.

Is EO-Map a killboard?

EO-Map is a map with a Killboard on it, not a replacement for zKillboard. The Killboard ranks the top 50 pilots, corporations and alliances by kills, ISK destroyed, solo kills, final blows and ISK lost over 24 hours, 7 days or 30 days, and profiles anyone on a kill or loss in the last 30 days, from one snapshot of EO-Map's copy of zKillboard's public feed rebuilt every 10 minutes. It is minutes behind the game by design, its counting rules leave out capsules, rookie ships, shuttles, friendly fire and repeat kills on one pilot, and every kill links to zKillboard, which stays the record.

Does EO-Map map private wormhole chains?

No. The starfield includes Anoikis systems at real coordinates, but there are no static wormhole stargates. Public Wormholes shows currently reported public Thera and Turnur connections from EvE-Scout / Signal Cartel. EO-Map does not know private or unreported wormhole chains.

Does EO-Map require an account?

No. There is no EO-Map account. An optional EVE Online login through CCP's own SSO can send a planned route to the game client and unlock personal features. Permissions are asked for one at a time, and personal data those features read stays in the browser.