EVE Online activity map

EO-Map paints recent system activity across all 5,485 solar systems of New Eden onto a free browser map of EVE Online. Four metrics, seven time windows, and counts taken from the game's own completed hourly figures rather than from a sample or a guess. No account, no download, nothing to install.

Open the activity map

What the activity map shows

Activity is a soft overlay on the 3D star field. Every system carrying a count for the metric and window you picked gets a corona around its star, and the corona grows with the count, so the busy places read as bright rings while the quiet ones stay dark. It is one picture of traffic and violence over the whole cluster rather than a table to sort.

The four metrics

Jumps

Stargate traffic. The densest metric by far, so trade lanes, staging systems and pipe chokepoints show up immediately.

Ship kills

Ships destroyed by other players in that system. Sparse over one hour, which is what makes a hot system obvious.

Pod kills

Capsules destroyed. Sparser again, and a good read on which fights ended in podding rather than a clean escape.

NPC kills

Rats killed by players. A different geography entirely: this is the ratting and mission map, not the PvP one.

How the time windows work

Each window is a sum of whole completed hours, not a rolling wall clock. 24h means the last twenty-four completed hours, so the current partial hour is never included and the figures never wobble mid-hour. That is a deliberate trade: the numbers are slightly behind the game, and in exchange they are stable, comparable between systems, and exactly the counts the game itself publishes.

Short and long windows answer different questions. 1h and 3h tell you what is happening right now, which is what you want before you undock. 30d and 90d tell you what a region is normally like, which is what you want when choosing where to live or where to hunt. If a long window is not yet fully accumulated, the panel says how many hours it actually has rather than showing a short sum as though it were a full one.

Sensitivity, and why every system is not painted

Jumps are close to universal. In a typical hour, almost every system in New Eden records at least one, so painting all of them turns the map into fog. Sensitivity is the control for that. Slide it towards hotspots and only the loudest systems keep their coronas; slide it towards detail and the overlay reaches further down the distribution. The panel states the current threshold as Showing at least N, and systems tied at that value are all included, so the cut is never arbitrary between equals.

The overlay follows your accent colour, sits under selection and search rings so those stay readable, and clears when you close the panel. Minimizing the panel leaves the overlay drawn.

Where the data comes from

The counts come from the game's public hourly system statistics: jumps per system, and ship, pod and NPC kills per system. EO-Map collects them once on a schedule, adds them to its own history so the longer windows exist at all, and publishes a compact snapshot that your browser downloads. Your browser never calls the game's servers directly, and switching between metrics or windows costs no network traffic at all because the whole snapshot is already in memory.

The map underneath is built from the pinned official EVE Online Static Data Export, build 3464040: 5,485 New Eden solar systems, 13,978 directed stargate connections, 799 constellations and 70 regions, plus 2,604 Anoikis systems. Official hourly jump and NPC figures cover New Eden only. Wormhole-space ship and pod losses come from zKillboard; jumps and NPC kills there are unpublished, not zero.

How to open it

  1. Open EO-Map and click Activity in the left rail, or use the direct link below.
  2. Pick a metric: Jumps, Ships, Pods or NPC.
  3. Pick a window, from 1h up to 90d.
  4. Drag Sensitivity until the overlay shows as much as you want to read.
  5. Hover a star for its count, or click one for the full set of numbers.
See where New Eden is busy

Part of EO-Map

The activity map is one panel of EO-Map's interactive 3D map of New Eden. The same session plans stargate routes, shows current alliance sovereignty, marks live incursions and faction warfare contest state, and flashes kills on the map as they are reported, so a busy system can be read together with who owns it and what is dying there.

Related tools

Frequently asked questions

What does the EVE Online activity map show?

It shows jumps, ship kills, pod kills and NPC kills per system over a window you choose between 1h and 90d. New Eden counts come from official hourly figures. Wormhole-space jumps and NPC kills are unpublished; ship and pod losses there come from zKillboard.

How fresh are the numbers?

They are completed hourly counts, so the figures are always a little behind the game rather than live. The panel prints how long ago the snapshot was observed, and flags it when the data is stale or served from cache.

Can I look at activity over a longer period than a day?

Yes. The windows are 1h, 3h, 24h, 3d, 7d, 30d and 90d. The long ones exist because EO-Map keeps its own history of the hourly counts, and a window that is not yet fully accumulated says how many hours it actually covers.

Is the activity map the same as a kill feed?

No. Activity is an official aggregate count of kills per system per hour, with no ships, pilots or values attached. Individual reported killmails are a separate feature, the live kills ticker, and the two will not agree exactly because they come from different sources.

Why do some systems show nothing at all?

Either they genuinely recorded zero for that metric and window, or they fall below the current sensitivity threshold. The panel shows that threshold, so slide sensitivity towards detail to bring quieter systems back into the picture.

Do I need an account or the game client?

Neither. EO-Map runs in any modern browser with WebGL 2.0, there is no EO-Map account and nothing to sign up for, and the activity data is public information about the cluster rather than anything tied to a character. An optional EVE Online login exists, but nothing on this page needs it: by default it only sends a planned route to your game client, and the features that read anything about your own character ask for their own permission separately.