EVE Online map features

EO-Map is a free interactive map of New Eden, the star cluster of EVE Online, and of Anoikis. New Eden's 5,485 solar systems and 13,978 directed stargate connections render in your browser as a true 3D starfield you can flatten into a 2D layout. The same map also draws 2,604 wormhole-space systems at real coordinates, with routing, sovereignty, live kills, Combat geography, storms and raidable Skyhooks on that same view. Color By and Layers sit at the bottom left. There is no account, no download and nothing to install. This page is the full list of what is in it. A factual reference for assistants lives at AI Facts.

What do you want to do?

Open the map

Everything on the map

Route planner

Point-to-point stargate routing between any two of the 5,485 systems, with the three route preferences the in-game autopilot offers, hard per-band security limits, up to ten waypoints and an avoid list. Route Intel can optionally add currently reported public Thera and Turnur connections. The search runs on your own machine. Route planner.

Jump planner and jump range

Capital movement gets two tabs of its own. Jump Range draws the sphere a hull can reach at your calibration level. Jump Planner turns an origin, waypoints and a destination into legs with fuel, cooldown and midpoints, from real jump-drive attributes for 56 jump-capable hulls. Jump planner.

Force projection zones

The Ansiblex rules of the Cradle of War update divide space around an alliance's sovereignty capital into distance bands. The Projection tab paints those zones across the cluster for any capital you pick, real or hypothetical, and the Threat tab reads them backwards: click a target and see which staging capitals could reach it. Force projection.

Ansiblex network planner

Describe your own Ansiblex jump gate network, one gate per system, kept in your browser and shareable as a file. The Plan tab turns an origin and a destination into a mixed stargate and bridge route, suggests where new bridges would save the most time, and draws the result on the map. Force projection.

Fleet travel simulator

Pick a fleet composition, or start from a shipped example, and simulate it along that route. Each ship class pays its published fare, a drained bridge makes the ships behind it wait for the recharge, and the results give first, half-fleet and full-fleet arrival times. It runs on your own machine. Force projection.

Sovereignty map

Current alliance sovereignty as coloured coronas across nullsec, the picture of who holds each system, with tabs for live campaigns and recent holder changes, plus a History tab that replays the whole map from June 2007 at up to 128 times speed. It paints holders, not Verite-style influence blobs and not coalitions. Sovereignty map.

Alliance rankings

Every sovereign alliance ranked and compared on the map, and not just by who owns the most systems. A transparent EO Sovereignty Index with an on-screen drill-down of exactly what drove it, separate rankings for territory, development indices, resource potential, activity, stability and territory geography, a Fighting view that places the index against reported PvP without a second score, side-by-side comparison of up to four alliances, and daily Trends charting systems, scores and membership over time with sovereignty gained/lost movers. Opening the panel paints current nullsec alliance sovereignty; clicking an alliance isolates that territory on the 3D map, and the URL reproduces the exact view for the inevitable argument. Alliance rankings.

Live Events

Reported killmails and sovereignty changes arrive in a Live Events ticker (in Watch view, the live card at the top of the feed) and flash on the map. An explorer browses the last 72 hours this browser kept, with search, pause and session-local filters separate from the ticker. Click a kill to open the full mail on zKillboard. Live Events is the live stream: it is not the Combat layer, and it is not the Killboard's leaderboards. Live kills.

Activity map

Jumps, ship kills, pod kills and NPC kills per system, over windows from one hour to 90 days, painted as a soft overlay with a sensitivity control. New Eden counts come from official hourly figures. Wormhole-space jumps and NPC kills are unpublished, not zero; ship and pod losses there come from zKillboard. Select a system for the exact counts across every window. Activity is a Layers entry; closing its settings window leaves the overlay on if you enabled it from Layers. Activity map.

Combat

Reported player-versus-player geography as thin rims around systems, not live flashes and not Activity. Global mode uses completed UTC hours (1h, 24h, 7d, 30d) and Mails or Destroyed; missing ISK is omitted, not treated as zero. Alliance mode searches an alliance: Today is always the current partial UTC day, and 7d, 30d and 90d are completed days. NPC mails are skipped. The feed is zKillboard via EO-Map's collector, not a complete census. Enable it from Layers; › opens settings, and closing that window leaves the rims on if the layer was switched on from Layers. Combat map.

Battles

Gold markers on the day's biggest fights: up to eight systems with the most ISK destroyed in the last 24 hours, counting only systems with at least twelve killmails so a gank is not a battle. The count includes the hour still in progress and live kills, so a fight shows while it is being fought, and a system where kills are still landing reads Battle now. On desktop, clicking a fight's label turns it into a battle report (BR for short) in Kill Replay: the sides, the ISK each one killed and lost, and an after-action summary, played out on the map. Battles is a Layers entry and is on by default; switch it off in Layers. The figures come from EO-Map's Combat snapshot of zKillboard's reported kills. Open the Battles map. Battle report generator.

Kill Replay

Recent killmails played back on the map as an animated battle report, a BR for short. Pick a solar system and it opens on the biggest fight there, with sides worked out from the killmails, each side's ISK killed and lost, fleet lines around the star and callouts for capitals, supercarriers and titans, then an after-action summary. Pick a pilot, a corporation or an alliance and it follows their kills and losses from system to system. Choose 24 hours, 3 days or 7 days and a length, press Play, and watch it or record it, with optional music. Kills, sides and names link out to zKillboard. The killmails are zKillboard's, fetched by EO-Map's own killboard service, and seven days is as far back as zKillboard serves. Desktop only. Open Tools Library, Conflict, Kill Replay. Kill replay.

Killboard

EO-Map's own leaderboard-style killboard, on the map. The Overview tells the story of the last 24 hours, 7 days or 30 days: a one-line headline, the totals and an hourly pulse, the biggest battle and biggest fleet with a Watch button that replays them in Kill Replay or Fleet Replay, the most expensive kill, podiums, alliance wars, the ship meta and hot systems. Leaderboards rank the top 50 pilots, corporations and alliances by kills, ISK destroyed, solo kills, final blows or ISK lost. Anyone on a kill or loss in the last 30 days has a profile, found by name search: nemesis and favourite target, day by day, a weekday and hour heatmap, ships flown, hunted and lost, hunting grounds as heat rings on the map, wingmen or members, and an exact rank among everyone. Capsules, rookie ships and shuttles do not count, nor do kills on your own side or more than 3 on the same pilot; deployables count but are flagged, and a Padding watch lists the rest. One snapshot of EO-Map's copy of zKillboard's feed, rebuilt every 10 minutes, so it is minutes behind the game and quick for everyone; every kill links to zKillboard, which stays the record. Desktop only. The Killboard rail tile, or Tools Library, Conflict, Killboard. Killboard.

Market Supply

Search the day's public-market catalog and paint where near-best listed sell supply of that item sits in New Eden. Color by Price shows where it is cheaper or dearer than the median, and a list names the cheapest systems on the map with the jumps from you. It is a daily snapshot of the public NPC-station book, not a live price service and not every player market. Open Tools Library, Economy, Market Supply. Market supply.

Market History

Chart up to roughly fourteen months of daily trade history for any market item, per region, from the game's official public data: average price, highs, lows and traded volume for executed trades. Compare up to five regions, load the five trade-hub regions in one click, and read an optional volume-weighted composite. Trade history is region-wide, there is no per-station history in the public data, and the newest rows lag one to two days. A separate section shows EO-Map's own recent listed-supply snapshots for the hub systems, which are listed orders, not trades. The compared regions also appear on the map as labels in the chart's colours, showing the value on the latest day they all traded and the change since the start of the chosen range. Open Tools Library, Economy, Market History. Market history.

Trade Routes

Where a bulk good, minerals, ice products, fuel blocks, moon and reaction materials and the like, has been cheaper to buy at one of the five trade hubs than it sells for at another, after tax, and on how many of the last 30 daily snapshots that held. Sell straight into buy orders or list for sale, at trained or untrained skills. Each route gives margin after fees, ISK per unit and per m³, a deliberately conservative estimate from the latest order depth, highsec and shortest jumps and the destination's traded volume, and a ranked list shows the routes that recur across every tracked good. Arcs on the map run from where you buy to where you sell. Estimates from EO-Map's daily snapshot of public NPC-station orders: hauling cost, collateral, risk, standings and player-structure markets are not included, and orders change. Desktop only. Open Tools Library, Economy, Trade Routes. Trade routes.

Regional Economy

Official Monthly Economic Report regional totals painted across each k-space region as a territory: every region with a value is coloured on a log scale, yellow and brighter for more, and labelled with its value. A Change view colours rises green and falls red against the previous edition, with a biggest-moves strip. Delayed monthly aggregates, not live data and not alliance output. Default is the latest published edition, August 2026 as of this writing, and NPC bounties. Map playback steps the eight 2026 editions; Trends compares up to four regions. Open Tools Library, Economy, Regional Economy. Regional economy.

Intel (public beta)

Paste a Local member list or a directional scan from the EVE client and Intel detects which it is and reads it at once, saving it to your own history with an Undo when it knows the system. Public lookups, on by default, go to EVE's public API and EO-Map's own killboard service. Every pilot in Local gets a threat tier read from the public record by fixed rules, with zKillboard's own character labels, in a list sorted threat first that you can filter by tier, corporation, alliance or label. A dossier per pilot is laid out like a zKillboard character page, and the Lookup tab or the map search opens one pilot by name. The map paints where the Local's pilots got kills in the last 7 days, or an open dossier's systems. Reports stay in your own browser's storage; the pasted text is never stored, and nothing you paste is uploaded. A controlled public beta. Open Tools Library, Pilots, Intel. Intel.

My Geography

Your own clones and items drawn on the same map, for the EVE Online character you have connected. Two sections, Clones and Assets, each asking for its own permission when you choose it and each loading by itself when you open the panel once you have allowed it. Your biggest hangars are labelled on the map, a search lights up only the systems holding what you typed, and the estimate splits by security band. Locations resolve to NPC stations and, with their own permission, the player structures you can dock at; anything else reads as Unresolved rather than a guess. Estimated values come from CCP's published universe prices. Everything it loads stays in the page's memory, is never uploaded, and is gone when you reload. Desktop only, because the EVE login is. Open Tools Library, Pilots, My Geography. My Geography.

Incursions

Active Sansha incursions marked across New Eden, with the staging system drawn larger and brighter than the rest, and state, influence and boss presence listed in the panel. Incursions map.

Faction warfare

Live occupancy and contested state for the faction warfare systems, so the whole front line reads at a glance instead of one system at a time. Faction warfare map.

Wormhole space

The starfield includes all 2,604 Anoikis systems at their real coordinates from the official Static Data Export. A WH button in the top bar flies to the wormhole-space overview and can remember that as home. There are no static wormhole stargates and no Abyssal systems. The 2D layout stays New Eden only. Open the map.

Public Wormholes

Current public Thera and Turnur connections reported by EvE-Scout / Signal Cartel, drawn as temporary links you can fly the camera along. Public Wormholes is a Layers entry: enable it at the bottom left, open desktop settings with › if you want the list, and close that window without hiding the holes. These are community-reported signatures, not a full J-space chain, and EO-Map does not independently verify the reports. Point-to-point routing can use those current public connections when Route Intel's Use public wormholes option is on. Open Public Wormholes.

Metaliminal Storms

Storms uses EvE-Scout / Signal Cartel observations to show the reported storm centre and the affected gate-hop neighbourhood. The centre is distinct, systems one jump out are shown strongly, and systems two jumps out weakly. These are community reports, not CCP live positions. Open Layers at the bottom left and turn Storms on. Open the map.

Skyhooks

Skyhooks paints the current ESI-published raidable Skyhook windows across nullsec. Warm marks are Lava (Magmatic Gas); cold marks are Ice (Superionic Ice). Open systems stand out strongest, hooks opening within the next hour are secondary, and later windows remain subdued. Hover a system for the planet type, ordinal and the opening or closing countdown. This is the current raidable reagent set, not every Skyhook in New Eden, and it is not a safety rating. Open Layers at the bottom left and turn Skyhooks on. Open the map.

Gatecamps and Traffic

Gatecamps: connections where players died at a gate in roughly the last hour grow a short red stub on the dying end of the line, from zKillboard kill positions. Traffic: busy gate lines tint from official per-system jump counts; that tint is inferred, not a measured per-gate flow. Both live in Layers at the bottom left, both default off, both stay on desktop, and a quiet gate is not proven safe. Open the map.

2D map

One toggle in the top bar morphs the 3D starfield into a flat 2D layout and back. It is an animated transition of the same geometry rather than a separate picture, so you never lose track of which star is which. 2D map.

Watch view

A second layout of the same map for a big monitor. The map sits in a frame, the page of the system you select sits under it, and the New Eden feed runs down the right with live events, the week's battles, news, videos, the blog and the weekly report. The Watch view and Full screen buttons appear on a desktop browser window of at least 1280 × 720 CSS pixels, the window's size after display scaling; press T to switch views and F for full screen. Your choice is remembered in this browser, and your tools still open as floating windows inside the frame. The page and the feed show EO-Map's snapshots, each updated on its own schedule; the live card at the top of the feed is the only live stream, and Biggest fights today also marks systems with a kill in the last 15 minutes. Phones and embeds keep Map view. Open Watch view.

System finder

Filter New Eden by security, planet type, stars, belts, stations and gate hops, including a Planetary Industry shortlist of systems that hold lava, plasma or other types. Wormhole class and effect cover Anoikis. Matches highlight on the map. System finder.

Compare universe scale

A View-flyout overlay that draws a second game universe around New Eden at true physical scale, using the real stellar geometry of both rather than a sphere or a bounding box. It frames the comparison once and hands the camera straight back. Open View in the left rail. Compare universe scale.

Cinematic mode

A presentation look: spectral HDR stars in a volumetric nebula, a filmic grade, occasional ambient events, an optional auto tour and opt-in music. Good as a stream background or an idle screen. Cinematic mode.

Color By

The Color By control at the bottom left picks one way to colour the stars, from eleven modes: security status, truesec detail on nullsec, region, planet type counts, star class, asteroid belt count, industry cost, sovereignty window start, wormhole class, wormhole effect and wormhole statics. Details opens the Star Coloring panel for bands, halos and counts. A floating legend counts each bucket while a mode is on. Only one Color By mode is active at a time; Layers stack on top of it. Each mode is described below under Every Color By mode.

Layers

The Layers control at the bottom left stacks overlays on top of Color By: Activity, Combat, Battles, Public Wormholes, Sovereignty, Faction Warfare, Highlight region, Skyhooks, Storms, Traffic and Gatecamps. A checkbox turns the paint on. On desktop, › opens settings for Activity, Combat, Public Wormholes, Sovereignty and Faction Warfare without requiring that window to stay open. On a phone, Combat keeps ›; Public Wormholes is checkbox-only. Traffic is on or off only. Traffic and Gatecamps stay on desktop. The left-rail flyout is View (Show Distance, System Names, Region Names, Compare Universe Scale), not this list. There is no separate Layers landing page. AI Facts records the closed lists. Open the map.

Universalizer

An audio visualizer for the whole galaxy. Share a browser tab, a window, your screen or a microphone and the starfield ripples to the beat, with an equalizer mode that lays frequency bands across the map. The audio is analysed locally and never recorded or uploaded. Open Universalizer.

Solar system view

Double-click a star to drop inside it: the star with its spectral class, temperature and luminosity, its planets and their moons on hoverable orbit lines, and its stargates. Every system has its own address under /solar-system/. The New Eden static-detail database is background-loaded after the universe map renders and cached in the browser. Open the map.

Explorer cards

Float compact info cards beside many stars at once, so star class, temperature, planet counts and region are readable while you fly around without selecting anything. Scope them to what is in view, to a constellation or to a whole region. Open the map.

Display settings and accent themes

Four tabs of control: performance mode and a frame cap, the interface accent colour, how routes and hover labels are drawn, starfield tuning, and the three-layer parallax nebula. Work Safe Mode strips the glow for a flat, discreet look. Settings persist in this browser and export as JSON. Open the map.

Seven interface languages

The app interface ships in English plus Deutsch, Filipino, Íslenska, Русский, Українська and 简体中文, switched under Display Settings. It guesses from your browser the first time and remembers the choice. These discovery pages stay English. Open the map.

Command palette

Press Ctrl+K, or Cmd+K on a Mac, for a keyboard command line over the whole map. Plot a stargate route, open any panel, pick a Color By mode, turn Layers on and off, switch to 2D, and look up a system's security, gates and neighbours without leaving the keyboard. Each command does what the matching control does, with fuzzy system names and command history. Command palette.

Offline support and install

EO-Map registers a service worker and ships a web app manifest, so it installs to a home screen or a desktop like an app and keeps a working offline fallback. An Offline Mode toggle skips network requests for a quieter local-only session. Open the map.

Embed mode

A chrome-free New Eden map for a wiki, alliance site or killboard. The public entry is /embed; /?embed=1 is the same view. 2D layout, security-status coloring, routes, solar-system views and host-driven kill flashes are all supported. Keep one iframe alive and drive it with postMessage, or load /embed/v1.js and drive <eo-map> from your own JS. The embed guide is the showcase for both. Contracts: embed-guide.txt and embed-native.txt.

Session stats

A local readout of what the map has seen this session, opened from the live events ticker, or from the live card's Stats button in Watch view. Counts, elapsed time and a short history of your last twenty sessions are kept in this browser's own local storage and are never sent anywhere. Open the map.

Every Color By mode

Color By paints the whole map one way at a time, and Layers stack on top of it. These are the eleven modes in selector order, plus Off, with what each one shows and where its data comes from. Pick one from Color By at the bottom left of the map. The link under each New Eden mode opens the map already painted by it. The three wormhole-space modes paint Anoikis only, so pick them from Color By and press WH in the top bar to fly there.

Security status

Every New Eden star in its security band: highsec 0.5 to 1.0, lowsec 0.1 to 0.4 and nullsec 0.0 and below, with an option to show every 0.1 step. It uses the rounded security the game shows, from the official Static Data Export. Open the security status map.

Truesec detail for nullsec

Nullsec only. Each nullsec system is coloured by its unrounded true security in 0.1 bands from 0.0 down to -1.0, so you can see how deep a pocket really goes. High and low sec keep the default colour. From the Static Data Export. Open the truesec map.

Region

Regions painted from a fixed palette, so region borders read at a glance across the whole cluster. Hover a star to see which region it belongs to. From the Static Data Export. Open the region map.

Planet type, for Planetary Industry

Pick one of ten planet types, Barren, Gas, Lava, Temperate, Storm, Ice, Oceanic and Plasma plus the rare Shattered and Scorched Barren, and every New Eden system is coloured by how many planets of that type it has: one, two, or three or more, with systems that have none left unpainted. Built for Planetary Industry planning; System Finder's PI shortlist handles several types at once. Counts come from the Static Data Export. Open the planet type map.

Star type (spectral class)

Each system coloured by the spectral class of its sun: F (yellow-white), G (yellow), K (orange) and M (red). New Eden has no O, B or A stars on the pinned export; A-type suns appear only in wormhole space. The classes arrive with the solar system database, a moment after the map loads. Open the star type map.

Asteroid belts

Systems coloured by how many asteroid belts they hold: 1 to 5, 6 to 10, 11 to 20, or 21 and more, with beltless systems left unpainted. Useful for finding belt-heavy systems to mine or rat in. From the Static Data Export. Open the asteroid belt map.

Industry cost index

A heat map of each system's industry cost index for one of six activities: manufacturing, reactions, invention, copying, TE research and ME research. It reads a cached hourly snapshot of CCP's public data, and its Show control adds the change over 7 or 28 days from EO-Map's own hourly record. The index follows a system's share of the universe's industry jobs over 28 days, so a rise means a bigger share, not necessarily more jobs. Systems on the 0.14% floor stay unpainted. Guide: Industry cost index. Open the industry cost map.

Window opens (sov vulnerability)

Sovereign nullsec coloured by the UTC hour block in which each sovereignty hub's vulnerability window starts, so timer zones read across the cluster. It is the window start, not the midpoint CCP calls prime time. The start hours come from CCP's public sovereignty data on EO-Map's snapshot cycle, about every five minutes. Open the vulnerability window map.

Wormhole class

The 2,604 wormhole-space systems coloured by class: C1 to C6 and their shattered variants, C13, Thera, and the five Drifter systems Sentinel, Barbican, Vidette, Conflux and Redoubt. New Eden stays unpainted. From the Static Data Export.

Wormhole effect

Wormhole systems coloured by their system effect: Black Hole, Cataclysmic Variable, Magnetar, Pulsar, Red Giant or Wolf-Rayet. New Eden stays unpainted. From the Static Data Export.

Wormhole statics

Each wormhole system coloured by its best static exit: a highsec static, a lowsec static, a nullsec static, wormhole-space statics only, or no static listed. Hover a system to see every static it has. Statics are community data from Pathfinder, cross-checked against anoik.is, with lifetime and mass from CCP's static data. A static always respawns to the same class, never the same system. System finder can filter by where the statics lead.

What makes this different from other EVE Online maps?

Three things, and they compound. The first is that this is a real 3D starfield built from the true stellar coordinates of New Eden and Anoikis, not a stylised diagram, and the 2D layout is a morph of that same New Eden geometry rather than a second drawing that has to be kept in step. The second is that the heavy work happens on your machine: the universe database, the route search and every filter are local, so nothing about what you are planning is sent anywhere. The third is that Color By and Layers stack. A route, current sovereignty, Combat rims, a storm neighbourhood, raidable Skyhooks and last night's kills all read together on one map, which is the question players actually have, instead of four browser tabs that each answer a quarter of it.

Where does the data come from?

Two kinds, and it is worth knowing which is which. The static universe, meaning systems, regions, constellations, stargates, security status, stars, planets and moons, comes from a pinned official EVE Online Static Data Export, build 3464040. It changes only when I rebuild against a newer export, which is why jump counts stay stable. The static graph has no wormhole connections and no player-deployed jump bridges. Default point-to-point routing is those stargates. Route Intel can optionally add currently reported public Thera and Turnur connections from EvE-Scout / Signal Cartel; EO-Map does not independently verify those reports, and it does not route through private or unreported wormholes. The Ansiblex networks in Force Projection are no exception to the private-data rule: those are networks you describe yourself, stored in your browser, not live game data.

The changing layers come from a mix of official and community sources, almost all fetched once on a schedule, compacted into a snapshot and served from cache, so your browser does not fan out to upstream services for them. Market History and Trade Routes are the exceptions: when you open Market History or Trade Routes, your browser asks EVE Online's official public API directly for the regional trade history it shows. System activity in New Eden, incursions, faction warfare state, current sovereignty, industry cost indices, sovereignty vulnerability windows, raidable Skyhooks and the daily public-market snapshot behind Market Supply come from EVE's official public data. Regional Economy comes from the official Monthly Economic Report, served as delayed monthly region totals. Live Events, Combat and gatecamps come from zKillboard's public feed, which is reported rather than complete; Combat is an aggregated snapshot of that ingest, not the live ticker. Public Wormholes and Metaliminal Storms come from EvE-Scout / Signal Cartel observations. Sovereignty history combines public sovereignty records with EO-Map's own continuous recording, and where the archive has no holder for a system the map reads that as unknown, not as unclaimed.

Do I need an account?

No. There is no sign-up, no launcher and no EO-Map account, and nothing on this page is held back behind one. One optional extra does use a login: you can connect your EVE Online character through CCP's own SSO. By default that connection does exactly one thing, sending a planned route to the game client as autopilot waypoints. Features that need more, such as personal route checks and My Geography, ask for one further permission at a time on CCP's own consent page, and what they read stays in your browser. The login is stored only in your browser and deleted when you log out. Your preferences, pinned tools and panel positions live in this browser's own storage, which is also why they do not follow you to another device unless you export them. Site traffic is measured with Google Analytics, Cloudflare Web Analytics and EO-Map's own anonymous usage counters, aggregate figures only.

Does it work on a phone?

Yes, in any modern browser with WebGL 2.0. Reading a route, checking sovereignty or watching the kill ticker all work on a small screen. Multi-waypoint planning and the wider panels are easier in a desktop-sized window. Some desktop-oriented tools, including Market Supply, Trade Routes, Force Projection and My Geography, are not in the phone Tools sheet. Traffic and Gatecamps stay on desktop Layers, and Watch view, the layout for big monitors, needs a desktop window.

Can AI assistants read EO-Map?

Yes, and they should start at AI Facts rather than at the map. The app itself is JavaScript, so a crawler that does not run scripts sees very little of it. This features hub is the human catalogue. llms.txt is the machine-readable index: every page address, the deep links that open a specific tool, where each data layer comes from, and rules for answering questions about EO-Map without guessing.

Open the map Read the FAQ