EVE Online map features
EO-Map is a free interactive map of New Eden, the star cluster of EVE Online, and of Anoikis. New Eden's 5,485 solar systems and 13,978 directed stargate connections render in your browser as a true 3D starfield you can flatten into a 2D layout. The same map also draws 2,604 wormhole-space systems at real coordinates, with routing, sovereignty, live kills, Combat geography, storms and raidable Skyhooks on that same view. Color By and Layers sit at the bottom left. There is no account, no download and nothing to install. This page is the full list of what is in it. A factual reference for assistants lives at AI Facts.
What do you want to do?
Everything on the map
Route planner
Point-to-point stargate routing between any two of the 5,485 systems, with the three route preferences the in-game autopilot offers, hard per-band security limits, up to ten waypoints and an avoid list. Route Intel can optionally add currently reported public Thera and Turnur connections. The search runs on your own machine. Route planner.
Jump planner and jump range
Capital movement gets two tabs of its own. Jump Range draws the sphere a hull can reach at your calibration level. Jump Planner turns an origin, waypoints and a destination into legs with fuel, cooldown and midpoints, from real jump-drive attributes for 56 jump-capable hulls. Jump planner.
Force projection zones
The Ansiblex rules announced for the Cradle of War update divide space around an alliance's sovereignty capital into distance bands. The Projection tab paints those zones across the cluster for any capital you pick, real or hypothetical, and the Threat tab reads them backwards: click a target and see which staging capitals could reach it. Force projection.
Ansiblex network planner
Describe your own Ansiblex jump gate network, one gate per system, kept in your browser and shareable as a file. The Plan tab turns an origin and a destination into a mixed stargate and bridge route, suggests where new bridges would save the most time, and draws the result on the map. Force projection.
Fleet travel simulator
Pick a fleet composition, or start from a shipped example, and simulate it along that route. Each ship class pays its announced fare, a drained bridge makes the ships behind it wait for the recharge, and the results give first, half-fleet and full-fleet arrival times. It runs on your own machine. Force projection.
Sovereignty map
Current alliance sovereignty as coloured coronas across nullsec, the picture of who holds each system, with tabs for live campaigns and recent holder changes, plus a History tab that replays the whole map from June 2007 at up to 128 times speed. It paints holders, not Verite-style influence blobs and not coalitions. Sovereignty map.
Alliance rankings
Every sovereign alliance ranked and compared on the map, and not just by who owns the most systems. A transparent EO Sovereignty Index with an on-screen drill-down of exactly what drove it, separate rankings for territory, development indices, resource potential, activity, stability and territory geography, a Fighting view that places the index against reported PvP without a second score, side-by-side comparison of up to four alliances, and daily Trends charting systems, scores and membership over time with sovereignty gained/lost movers. Opening the panel paints current nullsec alliance sovereignty; clicking an alliance isolates that territory on the 3D map, and the URL reproduces the exact view for the inevitable argument. Alliance rankings.
Live Events
Reported killmails and sovereignty changes arrive in a Live Events ticker and flash on the map. An explorer browses the last 72 hours this browser kept, with search, pause and session-local filters separate from the ticker. Click a kill to open the full mail on zKillboard. EO-Map is not a killboard, and Live Events is not the Combat layer. Live kills.
Activity map
Jumps, ship kills, pod kills and NPC kills per system, over windows from one hour to 90 days, painted as a soft overlay with a sensitivity control. New Eden counts come from official hourly figures. Wormhole-space jumps and NPC kills are unpublished, not zero; ship and pod losses there come from zKillboard. Select a system for the exact counts across every window. Activity is a Layers entry; closing its settings window leaves the overlay on if you enabled it from Layers. Activity map.
Combat
Reported player-versus-player geography as thin rims around systems, not live flashes and not Activity. Global mode uses completed UTC hours (1h, 24h, 7d, 30d) and Mails or Destroyed; missing ISK is omitted, not treated as zero. Alliance mode searches an alliance: Today is always the current partial UTC day, and 7d, 30d and 90d are completed days. NPC mails are skipped. The feed is zKillboard via EO-Map's collector, not a complete census. Enable it from Layers; › opens settings, and closing that window leaves the rims on if the layer was switched on from Layers. Combat map.
Market Supply
Search the day's public-market catalog and paint where near-best listed sell supply of that item sits in New Eden. It is a daily snapshot of the public NPC-station book, not a live price service and not every player market. Open Tools Library, Economy, Market Supply. Market supply.
Market History
Chart up to roughly fourteen months of daily trade history for any market item, per region, from the game's official public data: average price, highs, lows and traded volume for executed trades. Compare up to five regions, load the five trade-hub regions in one click, and read an optional volume-weighted composite. Trade history is region-wide, there is no per-station history in the public data, and the newest rows lag one to two days. A separate section shows EO-Map's own recent listed-supply snapshots for the hub systems, which are listed orders, not trades. Open Tools Library, Economy, Market History. Market history.
Regional Economy
Official Monthly Economic Report regional totals painted on k-space region centroids as value-scaled diamonds. Delayed monthly aggregates, not live data and not alliance output. Default is the latest published edition and NPC bounties. Map playback steps the seven 2026 editions; Trends compares up to four regions. Open Tools Library, Economy, Regional Economy. Regional economy.
Intel (public beta)
Paste a Local member list or a directional scan from the EVE client and Intel detects which it is, compares it with what you have seen before, and on request looks the names up on EVE's public API and on EO-Map's own killboard service. Group summary, one row per pilot with the killboard record and an activity word, a dossier per character, and its known systems painted on the map while it is open. Reports stay in your own browser's storage; the pasted text is never stored, and nothing you paste is uploaded. A controlled public beta. Open Tools Library, Intel / Activity, Intel. Intel.
My Geography
Your own clones and items drawn on the same map, for the EVE Online character you have connected. Two sections, Clones and Assets, each asking for its own permission when you choose it and each loading only when you press Load: granting a permission never loads anything by itself. Locations resolve to NPC stations and their systems, and a player-owned structure reads as Unresolved rather than a guess. Estimated values come from CCP's published universe prices. Everything it loads stays in the page's memory, is never uploaded, and is gone when you reload. Desktop only, because the EVE login is. Open Tools Library, Intel / Activity, My Geography. My Geography.
Incursions
Active Sansha incursions marked across New Eden, with the staging system drawn larger and brighter than the rest, and state, influence and boss presence listed in the panel. Incursions map.
Faction warfare
Live occupancy and contested state for the faction warfare systems, so the whole front line reads at a glance instead of one system at a time. Faction warfare map.
Wormhole space
The starfield includes all 2,604 Anoikis systems at their real coordinates from the official Static Data Export. A WH button in the top bar flies to the wormhole-space overview and can remember that as home. There are no static wormhole stargates and no Abyssal systems. The 2D layout stays New Eden only. Open the map.
Public Wormholes
Current public Thera and Turnur connections reported by EvE-Scout / Signal Cartel, drawn as temporary links you can fly the camera along. Public Wormholes is a Layers entry: enable it at the bottom left, open desktop settings with › if you want the list, and close that window without hiding the holes. These are community-reported signatures, not a full J-space chain, and EO-Map does not independently verify the reports. Point-to-point routing can use those current public connections when Route Intel's Use public wormholes option is on. Open Public Wormholes.
Metaliminal Storms
Storms uses EvE-Scout / Signal Cartel observations to show the reported storm centre and the affected gate-hop neighbourhood. The centre is distinct, systems one jump out are shown strongly, and systems two jumps out weakly. These are community reports, not CCP live positions. Open Layers at the bottom left and turn Storms on. Open the map.
Skyhooks
Skyhooks paints the current ESI-published raidable Skyhook windows across nullsec. Warm marks are Lava (Magmatic Gas); cold marks are Ice (Superionic Ice). Open systems stand out strongest, hooks opening within the next hour are secondary, and later windows remain subdued. Hover a system for the planet type, ordinal and the opening or closing countdown. This is the current raidable reagent set, not every Skyhook in New Eden, and it is not a safety rating. Open Layers at the bottom left and turn Skyhooks on. Open the map.
Gatecamps and Traffic
Gatecamps: connections where players died at a gate in roughly the last hour grow a short red stub on the dying end of the line, from zKillboard kill positions. Traffic: busy gate lines tint from official per-system jump counts; that tint is inferred, not a measured per-gate flow. Both live in Layers at the bottom left, both default off, both stay on desktop, and a quiet gate is not proven safe. Open the map.
2D map
One toggle in the top bar morphs the 3D starfield into a flat 2D layout and back. It is an animated transition of the same geometry rather than a separate picture, so you never lose track of which star is which. 2D map.
System finder
Filter New Eden by security, planet type, stars, belts, stations and gate hops, including a Planetary Industry shortlist of systems that hold lava, plasma or other types. Wormhole class and effect cover Anoikis. Matches highlight on the map. System finder.
Compare universe scale
A View-flyout overlay that draws a second game universe around New Eden at true physical scale, using the real stellar geometry of both rather than a sphere or a bounding box. It frames the comparison once and hands the camera straight back. Open View in the left rail. Compare universe scale.
Cinematic mode
A presentation look: spectral HDR stars in a volumetric nebula, a filmic grade, occasional ambient events, an optional auto tour and opt-in music. Good as a stream background or an idle screen. Cinematic mode.
Color By
The Color By control at the bottom left picks one way to colour the stars: security status, truesec detail on nullsec, region, planet type counts, star class, asteroid belt count, industry cost, sovereignty window start, wormhole class or wormhole effect. Details opens the Star Coloring panel for bands, halos and counts. A floating legend counts each bucket while a mode is on. Only one Color By mode is active at a time; Layers stack on top of it. Open the map.
Industry and window-start coloring
Two Color By modes from CCP public data, collected by EO-Map. Industry cost is a cached hourly snapshot of each system's cost index for a chosen activity, manufacturing through reactions. Window opens colours sov nullsec by the UTC hour block each hub's vulnerability window starts in, not the midpoint CCP calls prime time; those start hours arrive on the sovereignty snapshot cycle, about every five minutes. Pick them from Color By at the bottom left; Details explains the bands. Open the map.
Layers
The Layers control at the bottom left stacks overlays on top of Color By: Activity, Combat, Public Wormholes, Sovereignty, Faction Warfare, Highlight region, Skyhooks, Storms, Traffic and Gatecamps. A checkbox turns the paint on. On desktop, › opens settings for Activity, Combat, Public Wormholes, Sovereignty and Faction Warfare without requiring that window to stay open. On a phone, Combat keeps ›; Public Wormholes is checkbox-only. Traffic is on or off only. Traffic and Gatecamps stay on desktop. The left-rail flyout is View (Show Distance, System Names, Region Names, Compare Universe Scale), not this list. There is no separate Layers landing page. AI Facts records the closed lists. Open the map.
Universalizer
An audio visualizer for the whole galaxy. Share a browser tab, a window, your screen or a microphone and the starfield ripples to the beat, with an equalizer mode that lays frequency bands across the map. The audio is analysed locally and never recorded or uploaded. Open Universalizer.
Solar system view
Double-click a star to drop inside it: the star with its spectral class, temperature and luminosity, its planets and their moons on hoverable orbit lines, and its stargates. Every system has its own address under /solar-system/. The New Eden static-detail database is background-loaded after the universe map renders and cached in the browser. Open the map.
Explorer cards
Float compact info cards beside many stars at once, so star class, temperature, planet counts and region are readable while you fly around without selecting anything. Scope them to what is in view, to a constellation or to a whole region. Open the map.
Display settings and accent themes
Four tabs of control: performance mode and a frame cap, the interface accent colour, how routes and hover labels are drawn, starfield tuning, and the three-layer parallax nebula. Work Safe Mode strips the glow for a flat, discreet look. Settings persist in this browser and export as JSON. Open the map.
Seven interface languages
The app interface ships in English plus Deutsch, Filipino, Íslenska, Русский, Українська and 简体中文, switched under Display Settings. It guesses from your browser the first time and remembers the choice. These discovery pages stay English. Open the map.
Command palette
Press Ctrl+K, or Cmd+K on a Mac, for a keyboard command line over the whole map. Plot routes, select systems, open panels, and answer questions inline about gates and nearby systems, with fuzzy name matching and command history. Open the map.
Offline support and install
EO-Map registers a service worker and ships a web app manifest, so it installs to a home screen or a desktop like an app and keeps a working offline fallback. An Offline Mode toggle skips network requests for a quieter local-only session. Open the map.
Embed mode
A chrome-free New Eden map for a wiki, alliance site or killboard. The public entry is /embed; /?embed=1 is the same view. 2D layout, security-status coloring, routes, solar-system views and host-driven kill flashes are all supported. Keep one iframe alive and drive it with postMessage, or load /embed/v1.js and drive <eo-map> from your own JS. The embed guide is the showcase for both. Contracts: embed-guide.txt and embed-native.txt.
Session stats
A local readout of what the map has seen this session, opened from the live events ticker. Counts, elapsed time and a short history of your last twenty sessions are kept in this browser's own local storage and are never sent anywhere. Open the map.
What makes this different from other EVE Online maps?
Three things, and they compound. The first is that this is a real 3D starfield built from the true stellar coordinates of New Eden and Anoikis, not a stylised diagram, and the 2D layout is a morph of that same New Eden geometry rather than a second drawing that has to be kept in step. The second is that the heavy work happens on your machine: the universe database, the route search and every filter are local, so nothing about what you are planning is sent anywhere. The third is that Color By and Layers stack. A route, current sovereignty, Combat rims, a storm neighbourhood, raidable Skyhooks and last night's kills all read together on one map, which is the question players actually have, instead of four browser tabs that each answer a quarter of it.
Where does the data come from?
Two kinds, and it is worth knowing which is which. The static universe, meaning systems, regions, constellations, stargates, security status, stars, planets and moons, comes from a pinned official EVE Online Static Data Export, build 3464040. It changes only when I rebuild against a newer export, which is why jump counts stay stable. The static graph has no wormhole connections and no player-deployed jump bridges. Default point-to-point routing is those stargates. Route Intel can optionally add currently reported public Thera and Turnur connections from EvE-Scout / Signal Cartel; EO-Map does not independently verify those reports, and it does not route through private or unreported wormholes. The Ansiblex networks in Force Projection are no exception to the private-data rule: those are networks you describe yourself, stored in your browser, not live game data.
The changing layers come from a mix of official and community sources, almost all fetched once on a schedule, compacted into a snapshot and served from cache, so your browser does not fan out to upstream services for them. Market History is the one exception: when you open that panel, your browser asks EVE Online's official public API directly for the regional trade history it charts. System activity in New Eden, incursions, faction warfare state, current sovereignty, industry cost indices, sovereignty vulnerability windows, raidable Skyhooks and the daily public-market snapshot behind Market Supply come from EVE's official public data. Regional Economy comes from the official Monthly Economic Report, served as delayed monthly region totals. Live Events, Combat and gatecamps come from zKillboard's public feed, which is reported rather than complete; Combat is an aggregated snapshot of that ingest, not the live ticker. Public Wormholes and Metaliminal Storms come from EvE-Scout / Signal Cartel observations. Sovereignty history combines public sovereignty records with EO-Map's own continuous recording, and where the archive has no holder for a system the map reads that as unknown, not as unclaimed.
Do I need an account?
No. There is no sign-up, no launcher and no EO-Map account, and nothing on this page is held back behind one. One optional extra does use a login: you can connect your EVE Online character through CCP's own SSO. By default that connection does exactly one thing, sending a planned route to the game client as autopilot waypoints. Features that need more, such as personal route checks and My Geography, ask for one further permission at a time on CCP's own consent page, and what they read stays in your browser. The login is stored only in your browser and deleted when you log out. Your preferences, pinned tools and panel positions live in this browser's own storage, which is also why they do not follow you to another device unless you export them. Site traffic is measured with Google Analytics, Cloudflare Web Analytics and EO-Map's own anonymous usage counters, aggregate figures only.
Does it work on a phone?
Yes, in any modern browser with WebGL 2.0. Reading a route, checking sovereignty or watching the kill ticker all work on a small screen. Multi-waypoint planning and the wider panels are easier in a desktop-sized window. Some desktop-oriented tools, including Market Supply, Force Projection and My Geography, are not in the phone Tools sheet. Traffic and Gatecamps stay on desktop Layers.
Can AI assistants read EO-Map?
Yes, and they should start at AI Facts rather than at the map. The app itself is JavaScript, so a crawler that does not run scripts sees very little of it. This features hub is the human catalogue. llms.txt is the machine-readable index: every page address, the deep links that open a specific tool, where each data layer comes from, and rules for answering questions about EO-Map without guessing.