EVE Online 2D map

EO-Map draws New Eden as a real 3D starfield, with every system at its true light-year position. One button in the top left flattens it into the official 2D map layout the game itself publishes, and the whole universe animates from one arrangement to the other. Same stars, same stargates, same routes and overlays, rearranged. It is free, it runs in the browser, and it needs no account to see EVE Online as a flat map of New Eden.

Open the map

What the flat map of New Eden actually is

Most browser maps produce a 2D view by throwing away one axis of the real coordinates. EO-Map does not. Every solar system carries a second, separately authored position that ships with the game's own static data and is the layout the in-game 2D map uses.

The difference matters, because the published layout is a designed piece of cartography rather than a projection:

How the morph works

Switching layouts is an animation, not a page reload. The universe rearranges around you in 800 milliseconds on a smoothstep curve, so it starts gently and settles without overshooting.

One shared progress

Every system runs on the same normalised timeline, so a star moving one light year and a star moving a hundred start and finish together.

The camera holds still

Your selected system is the anchor. With nothing selected, the system nearest the centre of your view is used instead, so the view never lurches.

Reduced motion respected

If your operating system asks for reduced motion, the map snaps straight to the destination layout with no animation at all.

The toggle disables itself for the length of the morph, and inside Solar System View. Your choice is remembered between visits, and a session left in the flat layout boots straight into it with no start-up spectacle.

What follows the map, and what does not

Flattening the universe is only useful if everything drawn on it comes along. Stars and their glow layers, stargate lines, route ribbons, route labels, the selected-system corona, region outlines and the Activity, Incursions and Faction Warfare overlays are all rewritten on every frame of the morph. Click targets move with them, so a star is always where you click it.

One thing is deliberately hidden. The jump-range bubble is a sphere whose radius is a real light-year distance, and the flat layout is not metric space, so drawing it there would assert a measurement that does not exist. It is suppressed in 2D and returns in 3D. The in-range star tint and halo rings stay visible in both, because that membership is computed from the real coordinates and remains true either way.

The same rule holds everywhere. Routes, jump ranges, light-year readouts and every hop distance in the Route Systems window come from the physical positions in both layouts. The flat layout changes what you see, never what the map tells you.

Where the data comes from

Both position sets come from the pinned official EVE Online Static Data Export, build 3464040, and travel together in the same startup database: 5,485 solar systems, 13,978 directed stargate connections, 799 constellations and 70 regions. The flat coordinates cost about 30 KB over the wire and added no network request at all.

How to open it

  1. Open EO-Map. It starts in the 3D starfield unless you have chosen otherwise before.
  2. Look at the command bar in the top left: the search box, then Reset, then the layout button.
  3. The button names where it will take you, so it reads 2D while the 3D starfield is showing.
  4. Click it once and watch the cluster flatten into the published layout.
  5. Click the same button, now reading 3D, to go back. Round trips are exact, so nothing drifts.
Try the 2D toggle

Part of EO-Map

The layout toggle is not a separate mode or a second map. It is one control on EO-Map's interactive map of New Eden, so a flat session still plans routes and still shows live kills, current alliance sovereignty, faction warfare contest state and system activity. Pick whichever arrangement fits the question you are asking.

Related tools

Frequently asked questions

Does EO-Map have a 2D map of EVE Online?

Yes. A button in the top-left command bar switches the map between the true 3D starfield and a flat 2D layout of New Eden. Both cover all 5,485 solar systems, and switching takes one click.

Is the 2D layout just the 3D map flattened?

No. It is a separately authored layout that ships with the game's own static data and is the one the in-game 2D map uses. It is roomier than the real cluster, spaced so systems do not pile up, and no linear projection of the real coordinates reproduces it.

Is there a link that opens the flat map directly?

Not today. The layout is a toggle in the top left and a remembered preference rather than a URL parameter. Open the map, click the 2D button once, and it will still be flat the next time you visit.

Do routes and distances change in the 2D layout?

No. Routing, jump ranges and every light-year figure are computed from the real positions in both layouts. Only what you see moves, so a route planned in 3D is the same route in 2D.

Why does the jump range sphere disappear in 2D?

Because its radius is a real light-year distance and the flat layout is not metric space, so a sphere drawn over it would claim a measurement that is not there. The in-range star tint and halo rings stay visible, since that membership is still true.

Does the flat map work on a phone?

Yes. EO-Map runs in any modern browser with WebGL 2.0, phones and tablets included, and the flat layout is often easier to read on a small screen than the 3D starfield.